Here are two Amorite Kingdoms Chariots from the time of King Hammurabi of Babylon (c.1792 - c.1750 BC) that I painted about fifteen years. These are Warlord Games figures.
Another Ancient Wargaming Blog
Here are two Amorite Kingdoms Chariots from the time of King Hammurabi of Babylon (c.1792 - c.1750 BC) that I painted about fifteen years. These are Warlord Games figures.
Here are some Etruscan cavalry that I've just finished painting. The figures are all by Aventine Miniatures with LBM shield transfers. I posted photos of some Samnite cavalry earlier in the month with the same backdrop but realised this was a duplicate post and deleted it! Anyway I’ve finally finished some Etruscan cavalry, and have started work on more Aventine figures, this time 1st Class Etruscan hoplites.
lukeuedasarson.com/NDprimaFlaviaGallicanaConstantia.html
This is an entire box of the Gripping Beast plastics with command figures, spearmen and rear rank archers that I painted about ten years ago when they first came out. The shield transfers are all LBM/Victrix.
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| Initial deployment view from Eumenes' cavalry on the right flank |
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| Initial deployment view from Craterus' cavalry on the right flank |
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| Pharnabazus's Persian cavalry attack Craterus' cavalry |
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| Side view |
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| Pharnabazus' Persian cavalry lose two units and are forced to retreat |
On Sunday Rick, Gary, Rob and I met down at Vikings Club in Lanyon for the monthly meeting of the Canberra Regional Wargames Group. We played a Successors CCA game, the scenario was the battle of Hellespont in 321 BC, Eumenes versus Craterus. We diced for sides, Rob and I commanded Eumenes’ army and Rick and Gary commanded Craterus’ army. This was a quite an evenly matched scenario, Craterus had the advantage in pike, while Eumenes had the advantage in cavalry. Craterus moved first and had five command cards and Eumenes had six command cards. The only change I made, was the addition of an extra commander, so there was one in each of the three sections - left, centre and right for both sides.
Pharnabazus' Persian cavalry attacked Craterus' cavalry on Eumenes' left flank. This didn't go quite according to plan and two units were destroyed and the remaining unit forced to retreat. In the centre Craterus' light infantry charged Eumenes' auxilia and the pike on both sides moved closer. Pharnabazus' cavalry tried again and charged Craterus' cavalry, killing Craterus and destroying his cavalry. The game was level pegging but would be decided with the pike in the centre. In the end Craterus' pike won a tense and hard fought game with 6-5 victory points.
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| A Greek priest examines the auguries |
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| Light infantry charge auxilia and the pike close |
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| Pharnabazus' Persian cavalry try again, Craterus is killed and his cavalry destroyed |
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| Eumenes' cavalry advance |
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| The game is decided with the pike in the centre |
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| Craterus' pike come up trumps with a tense and hard fought win 6-5 victory points |
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| Armies deployed |
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| Opposite end |
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| Seleucids advance |
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| Seleucid elephant, Agema and pike charge |
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| Viking raiders and Irish allies deployed |
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| Opposite end |
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| Dubgaill attackers advance |
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| Finngaill defenders advance |
After painting more Vikings and Irish recently I thought I’d try a solo ADLG game set in Ireland between rival Viking raiders with Irish allies. The opening chapter of Life in the Viking Great Army; Raiders, Traders and Settlers gives a good background on this:
The written sources record multiple groups of Viking raiders active in Ireland in the 850s and 860s, sometimes working together but often in conflict with each other. For example, the longphuirt at Dublin and Linn Duachaill were attacked by a newly arrived group of raiders described by the Annals of Ulster as the Dubgaill (‘dark foreigners’), who went on to defeat the Finngaill (‘fair foreigners’) the following year at Carlingford Lough. Viking raiders regularly found local allies amidst the complex political situation in Ireland, where over 150 different kingdoms were subject to the authority of six regional overkings of Connaught, Ulster, Munster, Leinster, North Ui Neill and South Ui Neill. Internecine disputes were extensive and ripe for exploitation, while Viking armies could prove useful allies in fighting off other groups of raiders.
Dawn Hadley and Julian Richards, Life in the Viking Great Army; Raiders, Traders and Settlers, Oxford University Press, Oxford , 2025, pp.13-14.
The two sides were very similar with the Dubgaill (‘dark foreigners’) attackers having slightly more Irish infantry in their allied corps while the Finngaill (‘fair foreigners’) had more Viking infantry and two units of Irish light cavalry (just because I had some). The Dubgaill charged in the centre and on their left flank and before long the Irish and Viking allies had also charged in to combat. The Irish slingers and light cavalry spent the whole game faffing around, nothing decisive was achieved there. The rival shieldwalls battered it out and eventually the Dubgaill centre with their huscarls was weakened and the entire army on the verge of breaking.
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| Dubgaill charge in the centre and on their left flank |
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| Irish and Viking allies close in combat |
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| Rival shieldwalls batter it out |
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| Dubgaill centre is weakened |
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| Dubgaill are on the verge of breaking |
Here are some Dark Age or Early Medieval Irish warriors that I've just finished painting. They're a mix of plastic and metal ranges including Gripping Beast, Wargames Atlantic, Footsore Miniatures and Crusader Miniatures. They're all nice figures that mix well, the only oddity is the over size shields the Wargames Atlantic plastic Irish have. Both the GB and WA Irish plastic sets come with a choice of bucklers and shields, for future units I'll be sticking with the GB shields! Shield transfers are by LBM and Wargames Foundry and the banner is by LBM.
Here are two Amorite Kingdoms Chariots from the time of King Hammurabi of Babylon (c.1792 - c.1750 BC) that I painted about fifteen years....