Showing posts with label Sassanids. Show all posts
Showing posts with label Sassanids. Show all posts

Tuesday, October 15, 2024

Petra Mountain Passes - Lazic War 548 AD - Command and Colors Medieval Game

 

Forces deployed from the Byzantine side


From the Sassanid side


Sassanids move first, cavalry advances


Byzantine archers are exposed


Sassanid cavalry look to force the mountain passes


Byzantines play a Scout card


Byzantines evade and retreat on the left flank



Byzantines retreat on the right flank


Last Tuesday morning I played a solo Command and Colors Medieval game out in the shed. The scenario was from the Lazic War in 548 AD with a Sassanid relief force commanded by Mir-Mihroe, heading for the besieged city of Petra, while a small Byzantine force tried to defend the mountain passes. The Sassanids outnumbered the Byzantines two to one, moved first and had an extra Inspired Action token, and both sides had five command cards. This turned out to be an interesting game where the Sassanid attempt to force the passes actually back fired on them.The Byzantines took a cautious approach evading, retreating and relying on shooting and defending in difficult terrain to counter the Sassanid numbers. The Byzantines actually managed to hold the mountain passes with a hard fought 5-3 victory.


Byzantine horse archers attack


The game is level pegging


Sassanids attack in the centre


Byzantine infantry fight off a cavalry charge


Sassanid infantry are vulnerable


Sassanids try again to break through


Byzantines hold the mountain passes
with a hard fought 5-3 victory


Friday, May 26, 2023

Battle of Hormuz 226 AD - Command & Colors Medieval Game

 


Sassanids and Parthians deployed on the plain of
Hormuz between the Bebahan and Shuster Rivers



View from the Parthian side



Parthian left flank



Parthian centre



Parthian right flank



Sassanid left flank



Sassanid infantry and cataphracts in the centre



Sassanid left flank



Last Thursday afternoon Rick, Garry and Craig came over and we played a Command & Colors Medieval game (CCM) out in the shed. The scenario was the Battle of Hormuz 226 AD with the Sassanids under Ardashir I revolting against their Parthian overlords under Artabanus IV. We diced for sides, Craig and I were the Sassanids, Rick and Garry the Parthians. The Sassanids had six command cards, the Parthians only had five but moved first. Both sides started with three Inspired Action tokens. 

The Parthians played a Move Fire Move card, followed by Darken the Sky. The horse archers with their Parthian shot proved to be very effective. The Parthian forced some costly Sassanid retreats to have the lead early in the game. The Sassanids returned fire and managed to claw back the Parthian advantage making the game level pegging. They then launched a make or break Mounted Charge to try and finish the game but the Parthians prevailed 7-5, killing Ardashir I in the final turn.




Parthian horse archers 'Darken the Sky'



Horse archers with their Parthian shot were very effective



Artabanus IV with his cataphracts



Sassanids suffer some costly retreats



Sassanids return fire



Game is level pegging




Sassanids launch a Mounted Charge





Parthians prevail 7-5 victory banners


Tuesday, August 23, 2022

Lion Rampant Second Edition - Late Romans vs Sassanids

 


Warband champions fight a duel


Warbands advance


Late Roman light cavalry with javelins


Late Roman heavy cavalry


Late Roman light infantry with javelins


Light infantry with javelins, heavy cavalry and archers


Sassanid elite  cavalry




Sassanid heavy cavalry with bows

On Monday Craig came over to my place and we played another Lion Rampant Second Edition game out in the shed. This time it was his Late Romans versus my Sassanids and we played Scenario 2: Gladiators Ready! which is a variant on the usual Bloodbath scenario. After deployment each player chooses a champion from the Leader’s unit and they fight a duel rolling six dice each. The two sides gains bonus dice for combat or shooting for every hit scored. The Romans killed the Sassanid champion and gained two bonus dice and the Sassanids gained one.

Combat quickly developed in the centre as the Sassanid elite cavalry all have Wild Charge but the results were mixed. The Romans had three units armed with javelins and were able to whittle away at the Sassanid cavalry wearing them down. Once the cavalry units were down to half strength the Sassanids were done for. A better mixed Sassanid force with more fire power would have been handy. Next time I’ll try a single unit of elite cavalry (cataphracts), two units of heavy cavalry with bow, a unit of light infantry with javelins and a unit of archers.


Sassanid light infantry and archers


Sassanid elite cavalry


Sassanid elite cavalry threaten the Roman centre


Mixed results from combat


Sassanid elite cavalry are battered and at half strength


Sassanid heavy cavalry are in strife and at half strength


Sassanids are done for


Romans win, five warbands remain on the table


Tuesday, April 19, 2022

Sassanid Heavy Infantry

 






Here are some more Sassanid infantry that I've just finished painting for my 15mm Sassanid army. These are all Forged in Battle figures from their Sassanid heavy infantry pack with an LBM banner. These are really lovely, detailed little figures, more true 15mm than 18mm, that are just great to paint. I have quite a few more packs of these to paint, mainly Clibinarii and a pack of the Daylami hillmen.







Norman Milites

  Here are some Norman Milites from the archives. These are mainly Conquest Games Norman plastic cavalry with two Crusader Miniatures figure...