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Warband champions fight a duel |
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Warbands advance |
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Late Roman light cavalry with javelins |
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Late Roman heavy cavalry |
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Late Roman light infantry with javelins |
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Light infantry with javelins, heavy cavalry and archers |
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Sassanid elite cavalry |
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Sassanid heavy cavalry with bows |
On Monday Craig came over to my place and we played another Lion Rampant Second Edition game out in the shed. This time it was his Late Romans versus my Sassanids and we played Scenario 2: Gladiators Ready! which is a variant on the usual Bloodbath scenario. After deployment each player chooses a champion from the Leader’s unit and they fight a duel rolling six dice each. The two sides gains bonus dice for combat or shooting for every hit scored. The Romans killed the Sassanid champion and gained two bonus dice and the Sassanids gained one.
Combat quickly developed in the centre as the Sassanid elite cavalry all have Wild Charge but the results were mixed. The Romans had three units armed with javelins and were able to whittle away at the Sassanid cavalry wearing them down. Once the cavalry units were down to half strength the Sassanids were done for. A better mixed Sassanid force with more fire power would have been handy. Next time I’ll try a single unit of elite cavalry (cataphracts), two units of heavy cavalry with bow, a unit of light infantry with javelins and a unit of archers.
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Sassanid light infantry and archers |
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Sassanid elite cavalry |
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Sassanid elite cavalry threaten the Roman centre |
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Mixed results from combat |
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Sassanid elite cavalry are battered and at half strength |
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Sassanid heavy cavalry are in strife and at half strength |
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Sassanids are done for |
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Romans win, five warbands remain on the table |
Great looking game sir!
ReplyDeleteThanks Michal, it was fun, better luck next time for the Sassanids.
DeleteGreat looking game as always, Mike. I plan to pick up tge 2nd Ed rules.
ReplyDeleteThanks Dean, there’s a lot of new stuff in it, optional rules and sample warbands, definitely worth getting.
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