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| View of the table with the Gauls deployed in the centre |
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| Opposite end |
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| Gallic chariots |
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| Gallic baggage with guard |
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| Atilius Regulus leads his Roman cavalry |
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| Gallic cavalry on the hill |
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| Taurisci and Boii infantry |
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| Gaesati and Insubres infantry |
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| Roman cavalry charge the Gallic cavalry |
On Wednesday I played a solo game of the Battle of Telamon with Command and Colors Ancients. Telamon was the choice for this year's Society of Ancients Battle Day and there is an excellent article, by Duncan Head on it, in the latest issue of Slingshot (Issue No 322). I used this article and a slightly modified Command and Colors scenario for my game. This proved to be surprisingly close and the Gauls, certainly gave a good account of themselves.
The Romans got off to a flying start by charging and routing all of the Gallic cavalry and killing one of the Gallic commanders, in the first turn. The Romans played a Double Time card and launched an attack on the Gaesati and Insubres with equal losses on both sides. The Gauls responded with a Clash of Shields card and were able to destroy Aemilius' infantry centre. The victorious Roman cavalry on the hill counter attacked and were able to grind the Gallic infantry down. In the end the Romans won by 8 to 5 Victory Banners.
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| Roman cavalry make a Momentum Advance |
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| Gallic chariots attack Regulus' Velites |
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| Gallic chariots attack Aemilius' Velites |
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| Aemilius' infantry attack with a Double Time card |
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| Gaesati make a Momentum Advance |
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| Gaesati and Insubres destroy Aemilius' centre |
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| Roman cavalry counter attack |
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| A Boii warrior unit charges |
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| The Romans win by 8 to 5 Victory Banners |

















