Showing posts with label Peloponnesian War. Show all posts
Showing posts with label Peloponnesian War. Show all posts

Thursday, August 29, 2024

First Game of 'Alala! - Spartans versus Athenians

 

Armies deployed from the Athenian side


From the Spartan side


Spartans advance


'Alala! rules and QRS


Athenian light cavalry shoot


Heavy cavalry shoot


Last Wednesday afternoon Craig came over and we played our first game of 'Alala! with Spartans versus Athenians in the Peloponnesian War. The 'Alala! rules are written by Simon MacDowall, published by the Society of Ancients and are designed for battles between Greek city states during the Peloponnesian and Boeotian Wars of the fifth and fourth centuries BC. The rules are in colour, 24 pages, include a QRS sheet and a God Pack of cards. 'Alala means battle cry in Greek. They use a turn sequence of dicing for Initiative, Command Actions, Control Tests, Skirmish Actions, Phalanx Movement, Charges, Combat and After Combat Moves. Movement is variable with average dice and shooting and combat is resolved with D6 dice. Command and Control is managed by leaders attached to individual hoplite units, who must deal with Disorganisation Points and Causes while trying to raise Agression Levels and Morale.

Craig's Athenians and allies had three leaders, four Class B hoplite units, a heavy and light cavalry unit, a unit of peltasts and three units of psiloi. My Spartans and allies were very similar with three leaders, three Class A Spartan hoplite units, one allied Class B hoplite unit, a heavy and light cavalry unit, a unit of peltasts and two units of psiloi. I had the Initiative for most of the early turns in the game and the Spartans advanced with the psiloi, peltasts and cavalry shooting. The Spartan heavy cavalry and Athenian light cavalry charged on separate flanks, after combat both sides rode through their opponents. After advancing for quite a few turns the Spartan and allied hoplites charged on the flanks and the Spartan hoplites eventually charged in the centre. 

Hoplite combat was attritional with hits on 5 and 6 with a maximum of 12 dice and various modifiers including support, Eager, Ready, Disorder Points and Shaken. Results of combat are then worked out depending on the differences in hits for each side. In the end we ran out of time, the Athenian allied hoplite unit on the right was shaken and two Spartan hoplite units in the centre were retiring but a result still seemed a fair way off. I like how these rules are written for a specific period instead of the usual vast 4,000 thousand year time span of most ancient rules. No doubt as a first game we got a few things wrong. They have a number of interesting and innovative features and invoking the God Pack of cards is a lot of fun. Whether you would like them depends a lot on your personal taste in rules and the mechanics used. Personally I'm not a big fan of variable movement with dice and prefer combat where there are modifiers for the quality of troops involved.



Side view


Spartan heavy cavalry charge



Athenian light cavalry charge


Peltasts charge in the centre


Hoplite units charge on the flanks


Athenian allied hoplites are shaken,
Spartan hoplites retiring in the centre


Friday, March 17, 2023

First Battle of Mantinea ADLG Game

 


Argives & allies deployed with Spartans &
allies in front of Pelagos wood


View from the Athenian, Argive & Mantinean side


Armies advance


Skiritai & Brasidas’ Veteran Spartan hoplites


Aegis' Spartan hoplites and allied
Arcadian hoplites in the centre



Spartan & Athenian cavalry fight
on the Spartan right flank



Armies close


Last Thursday afternoon Craig, Garry and Rick came over and we played an ADLG game of the First Battle of Mantinea which was fought in 418 BC. Craig and Garry commanded the Argive, Athenian and Mantinean allies and Rick and I commanded the Spartan, Arcadian and Tegean allies. 

Thucydides has a nice description of the armies advancing to battle:

'...the Argives and allies advancing with haste and fury, the Spartans slowly and to the music of many flute players - a standing institution in their army, that has nothing to do with religion but is meant to make them advance evenly, stepping in time, without breaking their order, as large armies are apt to do in the moment of engaging.'

Thucydides, 5.70 Landmark Thucydides, p.343. translated by Richard Crawley, edited by Robert B. Strassler, Free Press, New York, 1996.

In our game, the Spartan and allies were a bit more ragged than that in their advance, but before long most of the left, centre and right flanks of both armies was engaged in combat. The Spartan cavalry broke on the Spartan right flank and the Athenians were able to roll up the flank of the Tegean hoplites. On the Spartan left flank and centre it was hard fought for many turns with the Mantineans and Argives. A few successful rally orders prolonged the combat but in the end the Spartans and allies were demoralised first and broke.



Spartan centre


Spartan right flank


Tegeans charge the Athenians,
Spartan cavalry is about to break


Left, centre and right flanks engaged


Argive hoplites in the centre slog it out
with Spartans & Arcadians


Side view with gaps appearing


Spartan cavalry blocked by skirmishers
and Mantinean hoplites


Norman Milites

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