Tuesday, March 26, 2024

Tlaxcallan Command and Archers

 







Here are some Tlaxcallan command stands and archers. The command figures with vine and crane banners are by the Assault Group and the archers are a mix of Assault Group and Wargames Atlantic plastic Aztecs that have head bands and feathers added. The Tlaxcallans were enemies of the Aztecs and allies of the Conquistadors. A great resource on the appearance of the Tlaxcallans is the Lienzo de Tlaxcala, an online version of which is available on the University of New Mexico's Digital Collections site.







Wednesday, March 13, 2024

Macedonian Hypaspists

 





Here's a guest post by Garry with some Macedonian Hypaspists he's just painted. Figures are a mix of Essex Miniatures and A&A Miniatures with LBM shield transfers and banner.








Sunday, March 10, 2024

Border Reivers

 






Here are some mounted Border Reivers that I've just finished painting. Five are by Flags of War and three by Colonel Bills (the big chunkier figures). Flags of War have just released more Border Reiver figures through a Kickstarter, their entire Border Wars range are fantastic detailed figures. I will use these for their Border Wars skirmish rules as well as Never Mind the Billhooks Deluxe.







Thursday, March 7, 2024

Second Bedriacum/Cremona Strength and Honour Game

 


Vitellian and Flavian legions deployed with
the Via Postumia in the centre of the table


Opposite side of the table


Opposing legions fight beside the
embankment of the Via Postumia


Vitellian auxiliary cavalry optimistically advance



Last Wednesday night I went over to Rick's place and we played a 2mm Strength and Honour game of Second Bedriacum/Cremona. We diced for sides, Rick and Gary commanded the Flavian forces led by Marcus Antonius Primus. I commanded the Vitellian forces who were leaderless as their general Aulus Caecina Alienus had been arrested for plotting to defect to Vespasian. The two sides had similar armies with the Vitellians possessing a slight advantage with an extra legion and breaking on 18 points, instead of 17. We both rolled well on the auguries and had four points each. The battle was fought at night and there are a number of special rules in the scenario to emphasise the chaos of night time combat.

It certainly was chaotic and from the start of the game the Vitellians were unable to take a trick. In most combats they rolled a one or two and when a four, an advance, (the best result) was rolled it was immediately cancelled. Both units of Vitellian cavalry were pushed back off the table resulting in disaster cards and the set back cards steadily mounted through out the game. No surprises then when in turn six the Flavians called Homunculus Est and the Vitellians were broken on twenty points. It was a frustrating game for the Vitellians but it was good to get the troops out, use the terrain I'd made and play the scenario with an historical result.



A Vitellian legion has the advantage of two supports


But no result!


Chaotic night time combat




Vitellian legions break



Tuesday, March 5, 2024

More Mongol Cavalry

 





Here are more cavalry for my Mongol army that I've just finished painting. Figures are by The Assault Group and there's a comparison shot at the bottom with the Fireforge plastic Mongol cavalry.







Friday, March 1, 2024

Lusitanians versus Mongols Lion Rampant Game

 

Forces deployed


Mongols advance


Lusitanian ginetes and skirmishers


Nearly in bow range!

Last Thursday afternoon Craig came over for a Lion Rampant practice game, as there is a Lion Rampant event as part of BelCon on Saturday 24 March 2024 at the Raiders Club in Kippax. There are various other comps/events, including 15mm MeG over two days, tickets and details are available on the Olympian Games website. Craig has been painting a Late Medieval Portuguese or Lusitanian force for Billhooks but still has some unfinished units. I thought I’d try my Mongols but had to draft in some Huns as substitutes to make up the numbers. 

Both forces advanced to within firing range and the Mongols eventually routed both units of ginetes (Portuguese spelling) and the spearmen. The Lusitanian crossbowmen and skirmishers proved very effective and accounted for the Mongol elite cavalry with leader and a unit of heavy cavalry. The Lusitanian elite cavalry barely advanced the whole game but the crossbowmen and skirmishers did enough to win the day.

    


Mongols target the spearmen


Whittling away


Lusitanian skirmishers prove effective



Lusitanians win the day


First Game of Border Wars - Reiving by the Big Rock

  Eliots on foot and mounted Armstrongs advance Eliots fire their pistols Armstrongs charge in to combat Last night we played our first game...