Tuesday, September 22, 2026

Ilium: A Game of Heroes - Night Mission

 


Sleeping Thracian warriors with
Rhesus' chariot in the centre


Diomedes and Odysseus deployed,
Odysseus is near the chariot


Odysseus escapes in the chariot


On Tuesday morning Craig came over and we played another game of Ilium: A Game of Heroes out in the shed. This time the scenario was a Night Mission with Odysseus and Diomedes raiding the sleeping Thracians (allies of the Trojans) to steal a chariot, from the Thracian king, Rhesus. The scenario is from The Iliad:

Then on they went, through weapons and black blood,
and soon they reached their goal - the Thracian camp.
The men were sleeping, totally exhausted.
The splendid weapons lay beside the sleepers,
set tidily in three rows on the ground.
Each fighter had his chariot beside him,
and a pair of horses. In the middle, Rhesus
slept, with his fine quick horses at his side,
tied by the reins onto the chariot rim.

Homer, The Iliad, Book 10, 585-593 translated by Emily Wilson, pp.240-241, W.W. Norton & Company, New York, 2024

This was a really tough scenario for the Achaeans to actually win as the two heroes were alone, against three sleeping Thracian heroes and their contingents, with a single promachos from each contingent, awake as sentries. These sentries could alert their sleeping companions, who could awake on passing a resolve test and then activate in the next turn. 

Night vision in the scenario was limited to 6" and in our game one of the heroes and their contingent never woke. Odysseus was able to jump in to the chariot and move it towards his side but the sentries alerted their companions who were able to attack the two Achaean heroes. In the end it was a very short game as Diomedes and then Odysseus were overwhelmed. Maybe two Thracian heroes and their contingents rather than three would make for a more balanced scenario? 


Thracian sentries raise the alarm


Diomedes and Odysseus are eventually overwhelmed


Tuesday, September 15, 2026

Desert Well and Greek/Successor Baggage

 






Here is a desert well and a Greek/Successor baggage stand that I've just finished painting. The well is a nice resin and metal terrain set by Architects of War that I've had for about fifteen years but finally got around to painting for our Ilium Settlement Raid game, which required a well for the scenario. I've got more of their Middle Eastern buildings, an animal enclosure, a ploughed field and another well to paint as well. The Greek/ Successor baggage stand is by Aventine Miniatures. They do a Steppe/Eastern baggage set with more horses which I will use for my Sassanids.






Monday, September 14, 2026

Pataliputra 319 BC - Command and Colors Ancients Game

 


Initial deployment from the Mauryan side


Initial deployment from the Nandan side


Mauryan elephants on the right flank


Nandan elephants attack Mauryan infantry


Last Sunday Rob, Gary, Rick and I met down at the Vikings Club in Lanyon for the Canberra Regional Wargames Group's monthly meeting. We played a Command and Colors Ancients game, the scenario was Pataliputra 319 BC, Mauryan Indians versus Nandan Indians. We diced for sides, Gary and Rick commanded the Nandan forces, Rob and I commanded the Mauryan forces. The scenario had auxilia bow for both sides and these fought in combat as auxilia but used the shooting rules for regular bow infantry. We also increased the block sizes for elephants and heavy chariots from two to three to make them more resilient and the same as all cavalry units.The two sides were fairly evenly matched. 

The Nandans had a slight advantage in infantry, elephants and cavalry, while the Mauryans had a slight advantage in heavy chariots. The Mauryan side moved first and got off to a good start with some effective shooting from the light infantry and auxilia. The Nandans counter attacked the Mauryan infantry with their elephants. It all unravelled fairly quickly for the Nandans a Clash of Shields card saw further casualties inflicted and soon all the Nandan elephants had been destroyed. They didn't have much luck with cards and dice and never really got on a roll. In the end the Mauryans won very easily 6-1 victory banners with the entire Nandan centre of infantry unused in the game.



Action on the Mauryan left flank


Mauryan shooting proves effective


All the Nandan elephants are destroyed


Last ditch effort with the Nandan light cavalry


Mauryans win easily 6-1


Friday, September 11, 2026

Indian Skirmishers

 



Here are some Indian skirmishers that I've just finished painting. The figures are by 1st Corps and Newline Designs, and those in the photos below are Forest Indians. We have a Maurayan vs Nandan Command and Colors Ancients Pataliputra 319 BC game organised for next Sunday at the Vikings Club, some of them will see action then.






Tuesday, September 8, 2026

Ilium: A Game of Heroes - Settlement Raid Game




Achaean attackers on the left,
Trojan defenders in the centre,
guarding the well

 
Opposite side


Achaean raiders with two heroes
and their contingents


Trojan defenders attack, the buildings, well and village
notable are objectives for the Achaeans


On Tuesday afternoon Craig came over and we played our second game of Ilium out in the shed. This time the scenario was a settlement raid with Achaean raiders attacking a Trojan village, their objectives were to burn buildings, poison the well in the centre of the village and capture the village notable ( a goat herder with a goat). The Trojans were to prevent this and the usual kleos (renown or glory) applies in the scenario for killing enemy heroes and stripping them of their armour etc. 

The Achaeans got off to a good start and quickly had two buildings burning. The game was level pegging and reinforcements for both sides arrived on the table in turn three. All heroes on both sides were heavily wounded but none were killed. It looked as if the game would be a draw but the Trojans just managed to hang on and win 3-2, as two buildings were undamaged and the well was clean.


Trojan reinforcements turn two,
two buildings are already burning!


Hector dashes ahead to protect the well


Reinforcements for both sides on turn three


All heroes are heavily wounded


Trojans just hang on to win 3-2


Friday, September 4, 2026

First Game of Ilium: A Game of Heroes

Aeneas and his Dardanians,
four warriors and two archers


Hector and six shield bearers


Last Thursday morning Craig came over and we played our first game of Ilium: A Game of Heroes out in the shed. I forgot to put the memory card back in to my camera so none of the photos I took actually turned out! It's a pity because it was quite a nice looking game with two hills, trees, goat herders and their goats, grape vines, a ploughed field and the Achaean and Trojan forces. I took extra photos of the Trojan force I used in the game to make up for this and have posted these with the game report. 

Craig had an Achaean force with three heroes Menelaus, Odysseus and Menestheus and their three contingents of promachoi (forward fighters). My Trojan force also had three heroes Aeneas, Hector and Sarpedon mounted in a chariot with Glaucus as his driver and their three contingents. The rules have stats for all the various heroes and their contingents, use D10 dice and random activations with tokens or cards. We played the Battle on the Plains scenario, which has six turns with reinforcements of a third hero and their contingent arriving on the third turn.

It proved to be a lot of fun and a very close game which could easily have gone either way. In the end I just managed to kill Odysseus and Menelaus, although both Aeneas and Hector were severely wounded. The game is won by the side that earns the most kleos (glory or renown) and by killing Odysseus and Menelaus in a duel I had three points to nil. I could have earnt more by stripping them of their armour and carrying it off the table but it was the sixth turn and the game was over. We both really enjoyed it and hope to play another game soon.


Sarpedon and Glaucus with four Lycian warriors


Goat herders and their goats


Tuesday, September 1, 2026

Trojan War Heroes

 

Hector, Paris and Aeneas


Agamemnon, Achilles and Nestor


Here are some Trojan War heroes that I've just finished painting. Figures are all Wargames Foundry sculpted by Alan Perry. Back drop photo is the of the reconstructed walls at Hatussa (modern Bogazkale). These Trojan and Achaean heroes will be handy for Midgard and Ilium: A Game of Heroes games. This is a Trojan War skirmish game by Nic Wright of the Irregular Wars blog which was recently released. We've got our first game of this organised for later this week, so some of the figures will see action then. If you're interested in the rules they're available as a 97 page, colour pdf on his site or on the Wargames Vault site.


Diomedes, Ajax and Odysseus


Ilium: A Game of Heroes - Night Mission

  Sleeping Thracian warriors with Rhesus' chariot in the centre Diomedes and Odysseus deployed, Odysseus is near the chariot Odysseus es...