Showing posts with label Reisswitz Press. Show all posts
Showing posts with label Reisswitz Press. Show all posts

Saturday, December 28, 2024

Heraclea 280 BC - Strength and Honour Game

 


Roman and Epirote armies deployed
with the Siris River in the centre 


Opposite flank - Epirote skirmishers guard the ford


Pyrrhus' pike and Tarentine cavalry advance


Romans under Laevinus advance more haphazardly


Pyrrhus' reserve of elephants arrives on the table


Last Friday afternoon Rick, Garry and Robert came over and we played a Strength and Honour Game of Heraclea 280 BC out in the shed. The scenario was from Conquest: The Age of Alexander and Hannibal (pp.46-47) by Mark Backhouse. This is a supplement for his Strength and Honour rules published by Reisswitz Press and available as a pdf on the Too Fat Lardies' and Karwansaray websites. Rick commanded the Romans under Laevinus and Garry commanded the Epirotes under Pyrrhus. Robert and I watched the game and took photos. We were all pretty rusty with the rules as we haven't played them since earlier in the year. There were quite a few new rules too (pp.8-13), with the different troop types in the new supplement. 

The Agrianes were a tribe who formed elite skirmisher units in Macedonian armies, there's a typo in the supplement and these are spelt as Agrarians. Where the road crossed the Siris River there was a central ford of four squares width which counted as open terrain and most of the infantry combat occurred there. The Roman infantry crossed the river and got stuck in. The legions with Leves skirmish lines in tact were level pegging with the pike but once these were removed, they were down 3 to 4 in combat. The Professional Phalanx rules meant that a grind result for the pike became a push back result. It was tough going for the Romans and the setback cards steadily mounted. The Roman and Italian cavalry arrived as a flanking force on the Epirote right flank. Eventually Pyrrhus' elephants and skirmishers routed but Laevinus' Romans had reached army break point.



Roman and Italian cavalry arrive as a
flanking force on the Epirote right flank


Epirote skirmishers move to guard the flank


Romans cross the river and get stuck in


Allied Italian Legions, without access to the
central fordare hampered by the river


Romans are pushed back over the river


Pyrrhus' elephants and skirmishers rout but
Laevinus' Romans have reached army break point


Monday, November 25, 2024

Sumerian Midgard Game

 

Armies of Lagash and Ur deployed


Opposite end from the Lagash side


Ur attackers advance


Lagash defenders advance


Battle cars charge and counter-charge


Infantry combat in the centre


Battle cars in combat on the Lagash left flank


Last Sunday afternoon I played a solo game of Midgard Heroic Battles with my Sumerian armies out in the shed. These beautifully illustrated rules, written by James Morris, published by Reisswitz Press and available on the TFL's website, have only been just released. I played a set battle with similar 300 point armies, the attackers of Ur and the defenders of Lagash. As it was my first game, it was quite slow going, I had to check a lot of the rules and look things up especially the traits of units and heroes. The rules are designed to cover historical, legendary and fantasy battles in an age of heroic deeds and are well supported with a QRS, army lists and rosters. Managing your army's reputation (represented by tokens) while destroying your opponent's reputation is the key to winning games.

After a slow start I got on a bit of a roll after a few turns and the casualties quickly mounted. In the end  the defenders of Lagash won a mighty victory by 8-4 reputation tokens. Heroic deeds performed by the heroes of your army can certainly change the action in a game but most of the fighting in my game was done by units of warriors. There is a lot to like about these rules, they are fun and remind me of WAB and Dux Bellorum games I've played and enjoyed in the past. Much of their appeal for me is for heroic Bronze Age and Dark Age games but I'm sure they will be very popular, whatever your gaming interests and preferences may be.



Ur battle cars on the left are destroyed


Infantry combat continues


Ur skirmishers support in vain


Skirmishers fail to evade


Army of Ur's reputation is in tatters


Lagash wins 8-4


Norman Milites

  Here are some Norman Milites from the archives. These are mainly Conquest Games Norman plastic cavalry with two Crusader Miniatures figure...