Showing posts with label Command and Colors Medieval. Show all posts
Showing posts with label Command and Colors Medieval. Show all posts

Tuesday, January 6, 2026

Marton 871 - Command and Colors Medieval Game

 

Vikings deployed


Anglo-Saxons deployed



Vikings advance in the centre




Last Monday afternoon I played a solo Command and Colors Medieval game out in the shed. The scenario was Marton 871 with the Anglo-Saxons of Wessex fighting a Viking force led by Halfdan Ragnurrson. According to the Anglo-Saxon Chronicles:

Aethelred and his brother Alfred fought the force at Maeredun; they were in two groups and they put them both to flight. Long into the day they had the victory, and there was great slaughter on either hand; and the Danes had the power of the battlefield.

The Anglo-Saxon Chronicles translated and collated by Ann Savage, Book Club Associates, London, 1983.


The Saxons in the scenario have three leaders, Aethelred, Alfred and the Bishop Heahmund, four command cards and two inspired action tokens. The Vikings move first, have a single leader, five command cards and three inspired action tokens. For these Norse Invasions of England scenarios the Boar's Snout foot rules replaces the Mounted Charge Command card. The Vikings advanced in the centre and the Saxons followed suit. Scattered woods meant most of the action in the game was funnelled towards the centre. Multiple combats followed before the Saxons emerged with a hard fought victory 6-4.



Saxons follow suit



Vikings attack 



Action is funnelled towards the centre



Casualties mount



Saxons win a hard fought game 6-4



Sunday, November 17, 2024

Command and Colors Medieval Crusades Game - Nicaea 1097

 

Command and Colors Medieval Crusades 


Original CCM board game and rules


Nicaea 1097 scenario


Seljuks win easily 5-2 Victory Banners

Yesterday I received my long awaited copy of the new GMT Games board game Command and Colors Medieval Crusades. This is the first expansion on the original 2019 Command and Colors Medieval game and you need a lot of the components, including the board, cards, terrain hexes, blocks and tokens from the original game to play it. After putting on all the stickers on the wooden blocks and reading the rules and scenarios yesterday, I decided to play Nicaea 1097, the first scenario in the booklet out in the shed this morning. This scenario sees the Seljuk Turks under Kilij Arslan 1 attempting to disrupt the Crusaders' siege of Nicaea outside the South Gate in 1097. Both sides have six command cards and four inspired actions tokens.

There are a number of new troop types and special rules, so there is quite a bit to absorb and get used too, including combined arms tactics such as the Light Cavalry Swarm attacks. In my solo game the Seljuks won fairly easily 5-2 Victory Banners, making good use of the Darken the Sky card. There are twenty scenarios in total (three of various stages at Dorylaeum and four of Hattin) so many hours of fun gaming with the early Crusades up to 1187. I like to play these games with figures where possible so I'm keen to paint more figures for my Crusader, Seljuk, Fatimid and Ayyubid armies.

We've been away on holidays for a couple of weeks down on Kangaroo Island in South Australia. We did a popular five day, 66km bushwalk, the Kangaroo Island Wilderness Trail, on the western part of the island in the Flinders Chase National Park. Below are some photos of our walk.


Female koala trying to get away from a male koala


Starting out Day One


A goanna


The Cascades Rocky River


Footbridge Snake Lagoon


Walking to the coast Day Two


Rocky River reaches the sea


Maupertuis Beach at low tide


Amazing vegetation on the limestone outcrops



Coastal garden


Fly collection


A few showers blow through on Day Three


Remarkable Rocks



Cape Younghusband



Fur seals play in the rock pools



Hanson Bay Day Four



Plush camp kitchen 



Wild coast



Boat crossing on Hanson River



Melaleuca Gibbosa



Track on tree stumps



Rest stop



Bottlebrush



Finish of the walk


Tuesday, October 15, 2024

Petra Mountain Passes - Lazic War 548 AD - Command and Colors Medieval Game

 

Forces deployed from the Byzantine side


From the Sassanid side


Sassanids move first, cavalry advances


Byzantine archers are exposed


Sassanid cavalry look to force the mountain passes


Byzantines play a Scout card


Byzantines evade and retreat on the left flank



Byzantines retreat on the right flank


Last Tuesday morning I played a solo Command and Colors Medieval game out in the shed. The scenario was from the Lazic War in 548 AD with a Sassanid relief force commanded by Mir-Mihroe, heading for the besieged city of Petra, while a small Byzantine force tried to defend the mountain passes. The Sassanids outnumbered the Byzantines two to one, moved first and had an extra Inspired Action token, and both sides had five command cards. This turned out to be an interesting game where the Sassanid attempt to force the passes actually back fired on them.The Byzantines took a cautious approach evading, retreating and relying on shooting and defending in difficult terrain to counter the Sassanid numbers. The Byzantines actually managed to hold the mountain passes with a hard fought 5-3 victory.


Byzantine horse archers attack


The game is level pegging


Sassanids attack in the centre


Byzantine infantry fight off a cavalry charge


Sassanid infantry are vulnerable


Sassanids try again to break through


Byzantines hold the mountain passes
with a hard fought 5-3 victory


Thracian Noble Cavalry and Infantry Command

  Here are some more armoured Thracian noble cavalry and two Thracian infantry command stands that I've finally finished painting. The c...