Escaping gladiators at the start of game |
Opposite end of the board |
Roman mobs provide a random element to the game |
Last Sunday afternoon Craig came over to my place and we played a Gangs of Rome game. The scenario, As to Spartacus, involved six gladiators escaping from a Ludus and trying to reach an objective (in our game a temple) while my gang of four fighters tried to prevent this. The gladiators would win if three reached the temple and the fighters if four gladiators were killed.
This was a fun scenario which proved to be close and was only decided on the last turn with the drawing of the activation pebbles. The Roman mobs provided the usual random element to the game and finished off one of my wounded fighters when they became enraged. Craig's gladiators just managed to escape to the temple.
A Roman mob becomes enraged |
My fighters try to contain the gladiators |
Gladiators escape to the temple |
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