Parthians on the left, Romans on the right on the foot hills of the Cilician Gates |
Opposite end of the table with Roman deserters under Labienus in their camp |
Parthian cataphracts in the centre |
Parthian horse archers |
Parthian commander Pacorus and cataphracts |
Roman legionaries, Cretan archers and Roman camp |
Roman right flank |
Romans advance off the hill and attack the cataphracts |
Both sides suffer casualties |
Last Friday afternoon out in the shed I played a solo Command and Colors Ancients game. The scenario was the Cilician Gates, which was the main pass through the Taurus Mountains in Anatolia, with the Romans taking on the Parthians. The Romans under Publius Ventidius Baussus were pursuing Roman deserters led by Quintus Labienus who had joined the Parthians. In the battle Parthian cavalry under Pacorus arrived and immediately launched an attack, without waiting for Labienus, on the Romans deployed on the heights.
In my game the Parthians were a little more circumspect in their approach and tried to wear the Romans down with missile fire and lure them down off the hill. Under the terrain rules in CCA a unit fighting an opponent uphill only has two dice, so the cataphracts would have been fighting on equal terms with the Roman light infantry, a risky proposition! I used the Parthian shot special rule for horse archers in this game which was introduced in Command and Colors Medieval, evading light bow cavalry can shoot with two dice. I limited it to one dice for this game but will probably use two in future as you only have a one in six chance of hitting, although you also have the same chance of causing a retreat.
The Romans attacked early in the game moving down off the hill but the Parthian cataphracts had the best of it destroying a legionary unit and killing the commander. The Romans were forced to regroup on the hill and then launched another attack playing an Order Medium Troops card. This attack was more successful and the Parthians were forced to retreat, the Romans were slowly but surely wearing the cataphracts down. The Parthians played a Double Time card and the Roman deserters emerged from their camp to attack the Gallic cavalry who evaded. A last ditch effort by Pacorus and his cataphracts to seal the game almost paid off but Ventidius with his veterans and the aid of the Gallic cavalry put and end to it with a hard fought 6-5 victory points.
Romans regroup on the hill |
Romans play an Order Medium Troops card and attack |
Parthians are forced to retreat |
Roman legionaries are wearing the cataphracts down |
Roman deserters play a Double Time card but the Gallic cavalry evade |
Pacorus attacks with the Parthian cataphracts |
The Gallic cavalry finish off the cataphracts |
Pacorus evades the Romans but has lost the battle 5-6 victory points |
Epic! What a splendid game with gorgeous armies, I do like the Roman legionnairies and the impressive cataphracts...
ReplyDeleteThanks Phil, it was a fun game, the Parthians did really well.
DeleteWhat a great looking game, the figures look superb.
ReplyDeleteThanks Ray, I'm keen to try Carrhae and see how the Romans fare.
DeleteFantastic looking game sir!
ReplyDeleteThanks Michal.
DeleteSplendid looking game and nice to see the camp making its first appearance!
ReplyDeleteBest Iain
Thanks Iain, yes it's very handy.
DeleteBeautiful table and troops, Mike! A 6-5 victory is as close as it gets. I think you should run another to see if the battle is that well tuned. Including the Parthian Shot from Medieval is a good addition.
ReplyDeleteThanks Jonathan, it was a very close game, the Parthians did really well. I'd like to try Carrhae and see how that goes.
DeleteImpressive game and figures again, Mike!
ReplyDeleteThanks Dean.
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