Tuesday, April 27, 2021

Late Romans versus Sassanids Dux Bellorum Game One

 


Late Romans and Sassanids deployed


Sassanid left flank


Late Roman left flank


Late Romans charge


Sassanids charge on their left flank


Sassanids retreat


Mixed result on the Sassanid left flank


Elephants charge the Late Roman infantry


Back at it on the right flank


Casualties are mounting


On Tuesday afternoon I played a solo Dux Bellorum game out in the shed with my Late Romans versus Sassanids. Each side had 45 points and six leadership points with the Sassanids as the aggressors. The game went on for quite a few turns, as Dux Bellorum games tend to do, and although the Sassanids won quite convincingly, it was a lot closer than the end result indicated.  A big advantage for the Sassanids was their firepower and this really wore the Romans down. 

The ability to fire at the start of the turn before any movement really worked in their favour as retreats from the previous turn's combat meant they could actually fire as units were separated. It was certainly good fun for my Sassanids' first outing and I will try another game but more play testing is required. Below I've cobbled together a brief overview from the MeG Sassanid lists and some ideas for a Sassanid army list and unit stats that I used to play the game.

Sassanids for Dux Bellorum

 

Brief Overview

 

Early Sassanid Armies were similar to later Parthian armies and retained the use of cataphracts and horse archers. Ardashir I, founder of the Sassanid Persian dynasty, introduced elephants. Sassanid infantry were usually, unarmoured, with spears and wicker shields (Paighan), equipped with bows (Kamandaran) or skirmishers (bow, sling and javelins) and unable to match Roman infantry. The Savaran or Aswaran (mounted Iranian aristocrats) were always the core of Sassanid armies but over time they relied less on the fully armoured cataphract and more on the armoured horse archer. Later seventh century Sassanid armies had quality Dailami guard infantry and Armenian allies before they succumbed to the early Arab conquest armies.

 

Special Rules

 

Parthian Shot


Horse archers can shoot in any direction but have a 2 BW range. They will attempt to evade when charged and may shoot at full effect but will suffer -1 in combat if caught.

 

Elephants


Mounted troops are reluctant to stand when charged by elephants and will usually attempt to evade if possible, they suffer -2 if caught in combat.

 

Elephants who suffer casualties from shooting or combat must make a bravery test, which if failed will result in a stampede. Roll 1 D6 = 1 forward, 2 90 degrees left, 3 90 degrees right, 4,5,6 to the rear. All troops contacted will suffer the loss of a cohesion point.

 

Elephant crew can shoot in any direction with bows or javelins but only have a 2 BW range. They are able to shoot over intervening friendly troops because of the elephant/howdah height advantage.

 

Sassanid Army List

 

A suggested army list taken from the unit stats table below. Take only one fully armoured Savaran unit, they’re very powerful, with more the game may be unbalanced.

 

1 Leader’s Savaran either fully armoured with kontos , or armoured with bow @ 6 points.

0-1  Savaran fully armoured with kontos @ 6 points.

0-4 Savaran armoured with bow @ 6 points each.

0-1 Elephants@ 6 points.

0-3 Foot spearmen @ 3 points each.

0-2 Foot archers @ 3 points each.

0-3 Horse archers @ 2 points each.

0-2 Foot skirmishers @ 1 point each.

 

Sassanid Unit Stats

 

Unit Type

Move

Bravery and

(Morale)

Aggression and (Missiles)

Protection

Cohesion

Notes

Points

Full armoured

Savaran with kontos

3

9

6

6

4

+1 on contact

6

Leader’s Savaran

4

10

5(1)

6

5

2BW range

6

Savaran 

4

9

5(1)

5

5

2BW range

6

Elephants

3

7

6(1)

5

4

Crew with bow and javelin 2BW range

6

Foot

spear

2

7

4

5

4

 

3

Foot archers

2

7

2(3)

4

3

4 BW range

3

Horse archers

4

8(6)

2

4

2

2BW range

2

Foot skirmishers

3

8(6)

1 (2)

4

2

4BW range with bow and sling, 2 with javelin

1

 

 

 

 

 

 

 

 

 



Ellies survive a bravery test and don't stampede


Sassanids are wearing the Romans down


Another round of combat on the right


Another retreat 


Sassanid clibinarii shoot at the the start of the turn


Late Roman cataphracts rout


Late Romans still hang in there on the right


Roman right flank is disintegrating


Sassanid infantry charge in the centre



Late Romans finally rout


Thursday, April 22, 2021

Sassanid Cataphracts, Clibinarii and Infantry

 

Cataphracts


Cataphracts


Clibinarii


Clibinarii


Here are some Cataphracts, Clibinarii and more infantry for my Sassanid army. I now have enough painted units for a Dux Bellorum game (see group shot below) so will try that soon with my Late Romans as opponents. I have Middle Imperial and Early Byzantine armies to paint as well so there will be no shortage of armies to fight them. The figures are mainly a mix of A&A, Gripping Beast and Aventine with LBM shield transfers and banners.



Spearmen



Slingers


Shapur and Valerian


Group shot of all units to date


Thursday, April 15, 2021

New Kingdom Egyptians 3

 

Nubian skirmishers


Egyptian archers


Sherden, Egyptian infantry command and Libyans



Here are a dozen bases of infantry for my 15mm New Kingdom Egyptians, that I've just finished painting. The figures are a mix of ranges with Chariot Miniatures, Essex Miniatures, Gladiator Games and Peter Pig. I still have another six bases to finish for both my Egyptians and Hittites, before I have enough painted 15mm figures for a Pacto sized Mortem et Gloriam (MeG) game. The MeG army lists have been updated with separate lists for each of the three formats, a massive amount of work with over 500 army lists! 

The fourth edition of L'Art de la Guerre rules is due to be released next week so that may be another option when I finally get my copy in the mail. I already have large 28mm New Kingdom Egyptian and Hittite armies but 15mm does have definite advantages and a much larger figure range. I quite fancy the Khurasan Gasgans to fight my Hittites but the expense and hassle of ordering from the US does put me off.



Side view


Pelset 



Group shot


Sunday, April 11, 2021

Sea Peoples

 


Shaasu or Shosu Bedoiun skirmishers



Teresh Warriors and Sheklesh Warriors



Here are some Sea Peoples from the archives - quite a mix of tribes and figure ranges (although the identity and appearance of some tribes is not really known for certain). The Shosu skirmishers are a mix of Wargames Foundry and Cutting Edge/Warlord Games. The Teresh and Sheklesh warriors are a mix of Wargames Foundry and Northstar Miniatures. The Lukka and Pelset Warriors are all Wargames Foundry and the Pelset crew with ox cart and donkeys are a mix of Newline Designs and Castaway Arts.



Lukka and Pelset Warriors


Pelset crew with ox cart and donkeys


Saturday, April 3, 2021

Command and Colors Samurai Battles - Arita Castle 1517 AD - Phase 1 - Takeda Vanguard

 


Initial deployment Mori L, Takeda R


Mori launch a cavalry charge







Takeda Samurai and leader


Takeda Ashigaru



Last Saturday afternoon Craig came over to my place with his lovely Perry Samurai and we played three games of Command and Colors Samurai Battles. The first two games were with his figures, we swapped sides and the scenario was the second in the board game, the Takeda Vanguard on Arita Castle. We just used the figures Craig brought along, with very small unit sizes and there were no actual Mori or Takeda clan painted figures. Craig's figures are all based for his Samurai skirmish rules, Ronin which are published by Osprey and great fun. 

Craig cleaned up quickly as the Mori in the first game, the scenario only has three victory banners, and in the second game I also won as the Mori but the result was a bit closer. The third game we just played with the blocks and this was third scenario in the board game, Arita Castle Phase 2 Matauchi River. This was a cracking game that had plenty of ebb and flow, before Craig emerged victorious, as the Mori again, this time 6-3 victory banners. All three games were great fun and provided an excellent afternoon's gaming. I've enjoyed playing this game so much that I've ordered 28m Samurai figures, so looking forward to this and reading up on the Sengoku Jidai period!









Takeda Ashigaru are in strife!


Game Two



Game Two Takeda Samurai die with honour!




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