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Crusaders and Byzantines deployed in the foreground |
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Syrians and Seljuks deployed |
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Crusaders and Byzantines attackers advance |
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Syrians and Seljuks advance |
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Byzantine horse archers cop a hammering |
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Azerbaijani warrior infantry charge the Byzantine horse archers
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Battered units retreat in the centre |
Last Friday afternoon Craig and Robert came over and we played a Lion Rampant Crusader States game out in the shed. Craig commanded the Syrians and Seljuks with two 24 point warbands, one an all cavalry force and the other an all infantry force. Robert commanded a 24 point Crusader force and I commanded a 24 point Byzantine force. The scenario was the usual Bloodbath, the game proved to be fast and frenetic and very bloody indeed for both sides.
The Seljuk horse archers quickly found their mark and almost destroyed the Byzantine horse archers in the first couple of turns. It was only a matter of time before both Byzantine units routed. The Crusaders did most of the fighting and only the Byzantine klibanophoroi (elite cavalry) really contributed. Casualties for both sides were very high, the entire Syrian and Seljuk cavalry force was eventually wiped out and both Crusader and Byzantine leaders were killed. In the end the Syrians and Seljuks just managed to hold on for a very brutal and bloody draw.
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Most of the fighting is on the Crusaders' flank |
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Byzantine klibanophoroi line up a wild charge |
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Heavy cavalry casualties for both sides |
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Crusader knights charge again |
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Only Syrian and Seljuk foot remain |
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Game ends in a brutal and bloody draw |
Great looking game sir!
ReplyDeleteThanks Michal, it was a fun and very close game.
DeleteSuperb looking game, lots of lovely miniatures on show and the draw is a good result.
ReplyDeleteThanks Donnie, it was a fair result in the end.
DeleteWonderful looking game, planning a 4 person battle in a few months, how did you handle initiative we were thinking of having chits per turn to decide who goes each turn?
ReplyDeleteThanks Stew, we just used the normal LR initiative where the attacker goes first and players do a warband at a time with activations. Mixing it up with chits sounds like a good idea.
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